Photoneo’s unique patented technology provides high quality and high resolution 3D data even for dynamic scenes. While ToF or Active Stereo systems provide real-time stream of data, the accuracy and resolution is limited. Sequential Structured Light systems provide high quality data, but at low FPS and only when the scene is completely static.
Parameter | Value |
Resolution (3D Points) | Up to 3.2 M |
Scanning range | 161 – 205 mm |
Optimal scanning distance | 181 mm |
Scanning area at sweet spot | 118 x 78 mm |
Point to point distance | 0.055 mm |
Calibration accuracy (1 σ) | 0.035 mm |
Temporal noise (1 σ) | 0.030 mm |
Scanning time | 250 – 2000 ms |
Dimensions | 77 x 68 x 296 mm |
Baseline | 85 mm |
Weight | 900 g |
3D points throughput | 16 Million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Parameter | Value |
Resolution (3D Points) | Up to 3.2 M |
Scanning range | 384 – 520 mm |
Optimal scanning distance | 442 mm |
Scanning area at sweet spot | 360 x 272 mm |
Point to point distance | 0.174 mm |
Calibration accuracy (1 σ) | 0.050 mm |
Temporal noise (1 σ) | 0.050 mm |
Scanning time | 250 – 2250 ms |
Dimensions | 77 x 68 x 296 mm |
Baseline | 230 mm |
Weight | 900 g |
3D points throughput | 16 Million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Parameter | Value |
Resolution (3D Points) | Up to 3.2 M |
Scanning range | 458 – 1118 mm |
Optimal scanning distance | 650 mm |
Scanning area at sweet spot | 590 x 404 mm |
Point to point distance | 0.286 mm |
Calibration accuracy (1 σ) | 0.100 mm |
Temporal noise (1 σ) | 0.100 mm |
Scanning time | 250 – 2500 ms |
Dimensions | 77 x 68 x 416 mm |
Baseline | 350 mm |
Weight | 950 g |
3D points throughput | 16 Million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Parameter | Value |
Resolution (3D Points) | Up to 3.2 M |
Scanning range | 870 – 2150 mm |
Optimal scanning distance | 1239 mm |
Scanning area at sweet spot | 1082 x 772 mm |
Point to point distance | 0.524 mm |
Calibration accuracy (1 σ) | 0.200 mm |
Temporal noise (1 σ) | 0.190 mm |
Scanning time | 250 – 2750 ms |
Dimensions | 77 x 68 x 616 mm |
Baseline | 550 mm |
Weight | 1100 g |
3D points throughput | 16 Million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Parameter | Value |
Resolution (3D Points) | Up to 3.2 M |
Scanning range | 1680 - 3780 mm |
Optimal scanning distance | 2326 mm |
Scanning area at sweet spot | 1954 x 1459 mm |
Point to point distance | 0.947 mm |
Calibration accuracy (1 σ) | 0.500 mm |
Temporal noise (1 σ) | 0.400 mm |
Scanning time | 250 – 3000 ms |
Dimensions | 77 x 68 x 941 mm |
Baseline | 850 mm |
Weight | 1200 g |
3D points throughput | 16 Million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Parameter | Value |
Scanning range | 366-558 mm |
Camera Mode | |
Point Size | 0.37 mm @z = 442 mm |
Accuracy | |
Temporal Noise |
Scanner Mode | |
Point Size | 0.25 mm @z = 442 mm |
Accuracy | |
Temporal Noise |
General Information | |
Depth map resolution (static mode) | 1680 x 1200 |
Depth map resolution (dynamic mode) | 1120 x 800 |
Maximum FPS | 20 fps |
Data acquisition time | 10 ms |
Maximum object / camera speed | 40 m/s |
3D point throughput | 15 million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Dimensions | 80 x 68 x 307 mm |
Baseline | 230 mm |
Weight | 1300 g |
Parameter | Value |
Scanning range | 630 - 1574 mm |
Camera Mode | |
Point Size | 0.76 mm @z = 900 mm |
Accuracy | |
Temporal Noise |
Scanner Mode | |
Point Size | 0.52 mm @z = 900 mm |
Accuracy | |
Temporal Noise |
General Information | |
Depth map resolution (static mode) | 1680 x 1200 |
Depth map resolution (dynamic mode) | 1120 x 800 |
Maximum FPS | 20 fps |
Maximum FPS | 20 fps |
Data acquisition time | 10 ms |
Maximum object / camera speed | 40 m/s |
3D point throughput | 15 million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Dimensions | 80 x 68 x 307 mm |
Baseline | 230 mm |
Weight | 1300 g |
Parameter | Value |
Scanning range | 497 - 939 mm |
Camera Mode | |
Point Size | 0.55 mm @z = 650 mm |
Accuracy | |
Temporal Noise |
Scanner Mode | |
Point Size | 0.37 mm @z = 650 mm |
Accuracy | |
Temporal Noise |
General Information | |
Depth map resolution (static mode) | 1680 x 1200 |
Depth map resolution (dynamic mode) | 1120 x 800 |
Maximum FPS | 20 fps |
Data acquisition time | 10 ms |
Maximum object / camera speed | 40 m/s |
3D point throughput | 15 million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Dimensions | 80 x 68 x427 mm |
Baseline | 350 mm |
Weight | 1400 g |
Parameter | Value |
Scanning range | 630 - 1574 mm |
Camera Mode | |
Point Size | 0.76 mm @z = 900 mm |
Accuracy | |
Temporal Noise |
Scanner Mode | |
Point Size | 0.52 mm @z = 900 mm |
Accuracy | |
Temporal Noise |
General Information | |
Depth map resolution (static mode) | 1680 x 1200 |
Depth map resolution (dynamic mode) | 1120 x 800 |
Maximum FPS | 20 fps |
Data acquisition time | 10 ms |
Maximum object / camera speed | 40 m/s |
3D point throughput | 15 million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Dimensions | 80 x 68 x427 mm |
Baseline | 350 mm |
Weight | 1400 g |
Parameter | Value |
Scanning range | 778 - 3034 mm |
Camera Mode | |
Point Size | 1.05 mm @z = 1239 mm |
Accuracy | |
Temporal Noise |
Scanner Mode | |
Point Size | 0.72 mm @z = 1239 mm |
Accuracy | |
Temporal Noise |
General Information | |
Depth map resolution (static mode) | 1680 x 1200 |
Depth map resolution (dynamic mode) | 1120 x 800 |
Maximum FPS | 20 fps |
Data acquisition time | 10 ms |
Maximum object / camera speed | 40 m/s |
3D point throughput | 15 million points per second |
GPU | NVIDIA PascalTM Architecture GPU with 256 CUDA cores |
Dimensions | 80 x 68 x627 mm |
Baseline | 550 mm |
Weight | 1500 g |